#Art of Fantasy 107: Victor Maury

victor-maury-warwickbasesplashvictormauryBecause I went fantastically dark and gloomy last week I decided to allow a little light and color this week. Victor Maury is a multi-faceted, multi-award winning artist with an impressive client list that features gaming companies like Riot GamesWizards of the CoastFantasy Flight GamesMerlino Entertainment, and Bifrost Entertainment.

Born in France and now living in California, Victor describes himself as an eternal student of the natural world who expresses that admiration through painting. Constantly searching for adventure, Victor sees all manner of shapes and designs in the world around him we don’t always see or recognize.

In his own words:

“As far as recurring imagery, I don’t think it’s any secret that I’m obsessed with giants and clouds. I’m also fascinated by roots, moss, rust, fungus, rocks, mountains, gnarly old man faces, knobbly hands and various other rough, weathered, or organic shapes. I love riding my bike and going hiking, where I often see faces in the trees, sleeping giants in the mountains or kingdoms in the clouds.”

I’ve gathered some of his work below. Enjoy!















As a kid, I used to see shapes in everything. People’s faces fascinated me. I was particularly sensitive to tone and mood, whether captured in an illustration or photo or in a room full of people. Even now, when I look back at my life, each decade possess an ambiance unique to that decade. The same with music. The same with books. Whether it informs my writing, I can’t rightly say. But then life forms and shapes you, even chips away at you. Each decade leaves a mark. I think these marks tend to find their way into the stories we write. It could be outright and obvious or it could be subtle in the way we describe an emotion or a reaction. It makes you ponder how much of a slave we are to the lens through which we view life.

You can read more about Victor here and see more of his art here.

Oh, and I have some good news I want to share with you. More on that in the next blog post.




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