I’m venturing into science fiction territory with today’s showcase. Although I prefer fantasy generally and given that I created #Art of Fantasy for, well, fantasy, when I saw Pascal Blanche’s work I instantly knew I wanted to show you. Pascal is a 3D French artist, and I may not be fond of 3D art, but I tell you, his work is so vivid and fantastic he made me do a double-take. Mechanical elements feature heavily in his post-apocalyptic alien world and is extremely detailed, but what sets his style apart, I think, is his use of color and texture.
Pascal started his career at the video games magazine TILT and stayed in the video games industry for twelve years working for companies such as Virtual Xperience, Xilam, Haikus Studios, and Sony. Today he is the Art Director at Ubisoft, which is one of the biggest video game development studios in the world.
So dear reader, feast your eyes on a very colourful edition of #Art of Fantasy. As usual, if you click on the images they will take you to where I found them.
I hope I surprised you today. Sometimes a thing doesn’t need to conform to your taste for it to stun your eyeballs in a good way and Pascal’s work certainly falls in that category.
7 thoughts on “#Art of Fantasy 24: Pascal Blanche”
The Frazetta is strong with this one…
Yep, especially the faces.
I see some H. R. Giger influence in some of these, too. Love the elaborate helmets and masks.
Maybe, but definitely heavy on mechanical appendages. I love the detail.
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I’m not inot SF either, but this is a very unique artist. Thanks so much for sharing 🙂
Totally my pleasure. Thanks for visiting. 🙂